vrijdag 10 februari 2012
Kingdoms of Amalur: Reckoning
I have to say i am always a little bit worried about a game when i see the EA logo, but so far Kingdoms of Amalur: Reckoning has been a lot of fun.
At times the game reminds me a lot of Oblivion, which of course is no surprise.
They definatly took a lot of the great designs/ideas from games like the Elder Scrolls and Fallout series, which are definatly my favourite game series.
Although i am not really impressed with the storyline, the gameplay definatly makes up for it, really solid.
At times there is a bit too much of the "onrail" feeling, where you can't jump over a few rocks or treetrunk and have to walk around it, while you should have been able to just step over it, it feels a bit like Dragon Age at times, where there is just one path to take and eventhough it looks like you should be able to walk up a small hill the game simply won't let you. So it's not really a full open world game.
Right now i started my playthrough as a rogue character which is a lot of fun, especially the "stealth kills" are a lot of fun, really cool to sneak up behind a character and stab them from behind, most of the time resulting in a "one shot kill" and a really cool animation.
I am pretty sure i will be spending a lot of hours playing Reckoning.